FAQs
Larp (Live action Role-Playing) is a phenomenon, a medium, a hobby, a form of pastime and for some a source of inspiration.
Larp is an improvisational play (without audience) with a theme where merging into the story is central. You come up with a role for yourself: a character with a background and his own character traits. Anything is possible, as long as it fits into the theme in which the adventure takes place.
You then react from your role to the situations that arise during the adventure. In order for everything to go fairly and lead in the right direction, there are some rules of the game that everyone adheres to. With these rules of the game it becomes possible to do things that in reality (rather) can not. Think of stealing, fighting, dying, healing within a minute and using magic.
Larp: Fantasy Heroes and Larp: Zombie Apocalypse zijn voorbeelden van een Larp met alles er op en er aan.
Mocht je rollenspelen of roleplaying niet zien zitten, daar hebben we Larpen Light voor ontwikkeld. In Sword Tag and Archery Tag is het avontuur met rollenspel geschrapt en rechten we ons op de actie binnen Larp. Zwaardvechten en boogschieten op elkaar in competitievorm en in kostuum, zodat je opgaat in de fantasy wereld die in een Larp wordt gecreeerd.
En mocht je zowel willen zwaardvechten als boogschieten op elkaar, dan kies je voor Battle Tag
You can play our games if you are 16 years or older. There is no maximum age.
Yes! In recent years, it has been proven that everyone can have a fun afternoon.
The activities are designed to appeal to as many people as possible. We don't jump into the deep end right away: workshops provide a gradual build-up, so that everyone will feel comfortable with what he or she is going to do.
In addition, the professional game guidance contributes to the feeling of hospitality, safety and fun.
Ja hoor, we komen ook naar je toe. Wel hebben we bepaalde wensen voor de locatie om de ervaring goed te laten verlopen.
We rekenen 0,28 euro per kilometer vanaf Maarn naar de locatie en terug als reiskosten. Reistijd brengen we in rekening als de enkele reis langer is dan 1 uur tegen 40 euro per uur (rekenvoorbeeld: reistijd naar de locatie is 1 uur 40 minuten. Dan zijn de reistijdkosten 1,33 * 40 euro = 53,33 euro.) Alle hier vermelde bedragen zijn inclusief BTW.
Landgoed Zonheuvel is easily accessible by car. You can park for free at the location.
For public transport you have to rely on bus connections from station Maarn, Zeist or Veenendaal.
Address:
Landgoed Zonheuvel, Amersfoortseweg 98, 3941 EP Doorn
There will be always within 1 working day telephone contact is made for the following:
- To take stock of your wishes.
- Align the desired location.
- Our availability at the date and time you want.
- We will also give you an explanation of the activity, so that you have a good idea of what awaits you.
You will then receive an offer in which your wishes and our interpretation are listed, with a price quote. You are given 14 days to make a decision.
Experience has shown that with e-mail only the expectation is not sufficiently aligned over and over again. Hence the call.
You will receive an invoice that you must have paid no later than 1 week before the start of your activity.
Then it may just be that there are too few game materials and costumes available. So make sure that we know in advance, before we pack the things, about the right number of participants.
Yes, you can. The cancellation conditions apply to this, see the terms and conditions.
The main thing is below:
For one change of date 100 euros in rebooking costs will be charged for carrying out. Amendments to the number of participants within a margin of 10% of the original booked number can be applied free of charge up to a week before the start.
If an agreement is cancel or one change the nature of a cancellation the following costs will be charged, unless otherwise agreed:
- cancellation more than 6 weeks before the date of the real life game 25% of the agreed amount;
- cancellation more than 3 weeks before the date of the real life game 50% of the agreed amount;
- cancellation more than 1 week before the date of the real life game 75% of the agreed amount;
- cancellation less than 1 week before the date of the real life game 100% of the agreed amount.
Safety is the most important thing for us! We provide sound and safe material. Therefore, you will receive proper instruction, practice the use of the safe weapons and always follow the instructions of the game supervisor regarding safety. A first aid kit is provided. You are liable for any damage or injury.
We work with experienced game supervisors who monitor safety during a fight. If it turns out that someone does not follow the instructions, then he must surrender the weapon and is excluded from further participation in battles. The decision of the game supervisor is final. We are liable for any damage or injury if we do not intervene.
If you do not like the physical aspect after the exercise, or you find it exciting and do not feel safe with it, there are other ways to participate in the activity, without having to fight.
I'm pregnant...
Congratulations! But pregnant women should not participate in physical fights and should not be hit. Participation in workshops and practice with the weapons is possible, but is at your own risk.
Only Larp weapons are allowed. These are checked before the start of the activity. Rejected weapons are kept in the car (of the game attendant) during the activity. Please leave weapons that are prohibited by Dutch law at home.
If you follow the instructions, then fighting with Larp weapons and bows will not be painful. It can happen that an arrow or weapon accidentally hits hard, but it does not result in bruises or the like.
For safety reasons, you must not be under the influence of drugs or drunk or intoxicated. You will be banned from all fighting and wielding Larp weapons.
If the entire group is under the influence and no longer follow the instructions of the game supervisor, the activity is terminated prematurely.
Yeah, a little. In the adventure there are a few escape room puzzles. But also solving the events and the rules of the game require you to think about how you handle certain things.
According to escape room professor Scott Nicholson, escape rooms stem from the Larp world, where the plot puzzles are stripped of plot and role-playing.
Hypocras! Deze middeleeuwse kruidendrank is relatief eenvoudig zelf te maken. Of snuffel op het web rond naar aanbieders van deze heerlijke frisse en kruidige drank.
Yes, all games are conducted in English and have English instructions and puzzles/challenges available.
If you require information regarding our activities in English, please contact us. We are happy to help you out.